About us

WHO ARE WE?

We are a collective. We are a team of experienced developers who believe in flexible processes. We want our games to be narrative-rich, we want them to matter. We are down-to-earth dreamers who proved that we don’t have to choose between having a dream job and a dream life. We can do both.

Who are we? We are Fool’s Theory.

WHERE DID WE COME FROM?

Our company was founded in 2015 by a group of specialists who left leading studios and decided to make games somewhere near the Beskidy Mountains. Many called it foolish. But what started as an indie project based in Bielsko-Biała quickly developed into a booming company hiring top-notch experts worldwide and still growing.

We are determined to make it work because we share the same values:

  • We are responsible experts.
  • We love meaningful games.
  • We treasure our freedom.

WHAT HAVE
WE DONE?

Games can resonate with the audience deeply. We experienced that as players and want to share these kinds of stories as creators. We want to ask difficult questions. We want to make narrative-rich games with ambiguous choices that provoke thoughtful reflection on human nature. Because we believe players are worth it.

Learn more about our games
2015

The founding of the Fool's Theory company

1st December 2017

The release of the first game - Seven: The Days Long Gone

17th June 2022

Announcing the beginning of work on a new IP, Codename Vitriol (now known as The Thaumaturge)

26th October 2022

Announcement of collaboration with CD Projekt and beginning of development of The Witcher remake

4th March 2024

The release of The Thaumaturge

WHERE ARE WE HEADING?

Straight to the stars. Willing to learn and explore new possibilities, we are devoted to creating meaningful and memorable entertainment. Without compromise, even if some will call us fools.

Does this resonate with you?

Join us

Meet the team

Jakub Rokosz

Chief Executive Officer

Anna Mąka

Chief Operating Officer

Karolina Kuzia-Rokosz

Chief Design Officer

Krzysztof Mąka

Chief Creative Officer

Miłosz Czajkowski

Associate Gameplay Director

Krzysztof Justyński

Technical Director

Adam Brejnakowski

IT Director

Hubert Dębski

Head of Production